![]() It's not that Solar Ash is a particularly long game, but I found the thrills from the gameplay gradually diminished as I got closer and closer to the finale, which is a shame as you end up tackling bigger and more impressive foes. But the game continues, and then continues some more, and doesn't change things up enough. Solar Ash lets you be the GIF, and it's really cool when you're in that moment. It was as if I was playing one of those cool GIFs you see posted on Twitter but you're never good enough to play like. I'd got the controls down, I knew what my character could do, and how best to move at speed in the world and on the backs of giant creatures. I found the game peaked around the mid-way point. You'll get better, though, so by the end you're a pro - not surprising given that you've been using the same moves for the length of the game. You employ the same moves on these skeletal foes, and early on it's pretty easy to fall over the different button commands due to the speed you need to perform at. Traversal around the world is fairly laid back, at least initially, with only some token enemies to contend with, but the end of each area sees you take on a huge creature. The moves you learn at the start of the game remain your moves throughout your journey, and this has its ups and downs. The world is fully explorable, and it's best to do this at pace, your character Rei able to glide around as if on ice skates, double jump, dash, slow time, and grapple. It's quite a radical departure in terms of appearance and gameplay, being a full 3D action-platformer instead of a classic Zelda-like action adventure. Solar Ash is the follow-up effort from Hyper Light Drifter developer Heart Machine. It's just a slight shame that by the end it feels like you've done the same walk a few too many times. ![]() There was no need to take evasive action from someone who clearly didn't get the memo about Covid. You didn't have to stop and wait for traffic in order to cross the road. ![]() Solar Ash will be coming to PlayStation 5 and PlayStation 4 later this year, though no release date has been given at this time.Do you ever notice when you have a perfect walk? You're going somewhere (taking the kids to school, heading into town, nipping to the local shop) and when you arrive you realise that you had flow. The haptic feedback that the PS5 DualSense offers is incredible and can take experiences like this to a whole new level. ![]() While the team didn't talk about whether or not this would utilize PS5 haptics or not, I would imagine that if this feature were to be utilized that it would be stunning, especially during the part where the main character dropped onto the back of a Sentinel. According to the studio over at Heart Machine, "Players will find a surreal, vivid, and highly stylized world filled with wild high-speed traversal, endearing characters, and massive enemy encounters. Solar Ash looks like a more peaceful version of that game with many surprises hidden around each corner. For those that enjoyed Hyper Light Drifter, the team is sticking pretty true to the art style that many fell in love with.
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