Some navigational puzzles require thinking outside the Holocron, but the game always plays fair. This is also made easier thanks to fast travel. ![]() Speaking of maps, completionists will appreciate the eventual ability to see collectible chests, giving you a genuine shot at 100-percenting the game. That’s good, because reading a map in Star Wars Jedi: Fallen Order was like trying to solve Hellraiser’s Lament Configuration. Lost your way, anyway? The levels here are more straightforward and lack the many layers of Star Wars Jedi: Fallen Order, which makes them easier to read. Despite secrets scattered around multiple shadowy corners, we easily found our way back to our path. The game’s level designers deserve a pat on the back for navigation, which seamlessly coaxes players through each world (Coruscant, Koboh, a shattered moon, etc.) - all of which contain a surprising amount of death-defying chasms. Gamerphobia: fear of having to redo this level. Incidental dialog is entertaining as hellĪcrophobia: fear of heights. We wish we had the ability to use them all this could be handled by simply turning the left and right D-pad buttons into a virtual scroll wheel. We can slot two stances at a time and swap them out for the other three at each meditation circle. Some attacks can’t be blocked, however, so it’s useful to master both parries and dodges to be an effective combatant. Depriving an enemy of stamina prevents them from using special attacks. (D’oh!)Įnemies have a stamina bar that can absorb damage, but you can deplete this through well-timed blocks and Force pull. Each of these stances come with both common and unique button combos, so be prepared when your crossguard’s double-jump slam makes no mark when you’ve equipped dual-wield. But if you prefer power and don’t mind sacrificing speed, then crossguard is for you. We particularly enjoyed the double-saber stance, which lets you attack quickly and stylishly. ![]() Carol Pinchefsky/CNN UnderscoredĬal eventually has access to five different fighting stances: single, double-bladed (like Darth Maul), dual-wield (like Ahsoka Tano), crossguard (like Kylo Ren) and blaster. Related: The most anticipated games of 2023 ![]() It’s good to have the Mantis band back together. (Although the nekko is fun to ride, the relter turns like the Ever Given.)Īlong with newfound friend Bode, Cal’s old pals (Cere, Greez, Merrin and the loveable BD-1) help him thwart new enemies. Mounts help us roam the planet Koboh, our current home base, but they’re more an aid to solve puzzles than useful transport. We also receive the welcomed ability to fast-travel between meditation circles (that is, save points). Cal’s late master may not have approved of blasters, but the game will support your uncivilized weaponry if you want to go Solo.Īnother strength of Star Wars Jedi: Survivor is its expanded size, which makes room for multiple side quests, collectibles, a mini game, timed challenges and more. Jedi Knight Cal Kestis’ new repertoire includes the ability to persuade beasts to thin out a cluster of stormtroopers for us, as well as learn different weapon stances. Our skill sets - broken down into Survival, Lightsaber and Force - are bulked out considerably, for a total of 75 skills. Star Wars Jedi: Survivor improves upon Star Wars Jedi: Fallen Order in most aspects (but not all see our “What we didn’t like about it” section below). ![]() Your CNN account Log in to your CNN accountĭual-wield is one of five stances.
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